<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.8.4" -->
<rss version="0.92">
<channel>
	<title>Thought Process : Process Thoughts</title>
	<link>http://www.joetennis.com</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Sun, 18 Nov 2007 17:18:20 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>My Chumby Channel</title>
		<description>Boy, these are tempting - an attractive internet retrieval device:



Check 'em out: www.chumby.com </description>
		<link>http://www.joetennis.com/2007/11/18/my-chumby-channel/</link>
			</item>
	<item>
		<title>Is Social Media ready for Open Social?</title>
		<description>SYNOPSIS:
Is the phenomena known as "Social Software" ready to be decoupled, or opened up? I'll go on record saying "No". Why? Well, for one, because everyone else is saying yes, and I like to be different, but more importantly, because "The Theory" leads me to believe that.

I could be wrong, ...</description>
		<link>http://www.joetennis.com/2007/11/09/is-social-media-ready-for-open-social/</link>
			</item>
	<item>
		<title>Forrester Research: Customer Advocacy 2007</title>
		<description>Echoing what I've been preaching for years now around my day-job, firms that are seen as customer advocates will reap rewards in measurable increased wallet share. This takes "soft" business cases built around "blue dollars" and adds real substance to them.

This also extends into the Community play of for transparency ...</description>
		<link>http://www.joetennis.com/2007/11/06/forrester-research-customer-advocacy-2007/</link>
			</item>
	<item>
		<title>My take on Open Social</title>
		<description>Riiiiing... Rrrinnngggg.

Hey Hugh, it's me, Lawrence. I gotta talk to you about this new open standard that's going to revolutionize the way we drink: It's called the Dixie Cup.

It's really great. What we've done is wax coated a plain old paper cup, and now it'll hold more types of beverages... ...</description>
		<link>http://www.joetennis.com/2007/11/02/my-take-on-open-social/</link>
			</item>
	<item>
		<title>Buy Dave a new phone</title>
		<description> This is great: Guy Kawasaki opened up a BoutyUp fund so everyone could pitch in and get Dave Winer a new Diamond encrusted iPhone. Details here:
 http://www.bountyup.com/bounty/Buy+Dave+Winer+a+Jeweled+iPhone

It was when I was doing a freelance gig, producing the online version of the 1996 Bank of America Annual Report (kindda ironic, ...</description>
		<link>http://www.joetennis.com/2007/10/31/buy-dave-a-new-phone/</link>
			</item>
	<item>
		<title>Phone as Input device</title>
		<description>It never ceases to amaze me, that the best experience we seem to come up with for feeding a computer, after multi-touch this-and-that and semantic wonderment, and peer2peer, socially syndicated gobble-d-gook, are text fields, radio buttons, check boxes and menus.

My Dad used to say that he had an unparalleled skill ...</description>
		<link>http://www.joetennis.com/2007/10/29/phone-as-input-device/</link>
			</item>
	<item>
		<title>What did I do today?</title>
		<description>Woke up. Made coffee. Made breakfast for the kids. Touched base with the blogshere. Brainstormed a new product idea with Donna. Signed up for Last.fm. Signed up for medium, whatever that is. Signed up for some voice-to-blog thig Guy twittered about. Created a new amp/pedel cobo in Garage Band. Learned ...</description>
		<link>http://www.joetennis.com/2007/10/28/what-did-i-do-today/</link>
			</item>
	<item>
		<title>Problem Solving by Design: Introduction</title>
		<description>If you’ve ever struggled to make a decision … you’ve engaged in the design process, though you may not have even known it.

In the next 5 chapters I’m goign to describe the 5 phases of design: Discovery, planning, design, execution, and follow-up. </description>
		<link>http://www.joetennis.com/2007/10/24/problem-solvign-by-design-introduction/</link>
			</item>
	<item>
		<title>Amazing experiences</title>
		<description>My professional objective is to come up with the most amzing experiences imaginable.

Imaginable.

Think about that word for a minute.

Imaginable.

Not experiences we know how to build... Not even experiences we know.

Just great experiences which will make people say "that was amazing! I want to do it again, and I'm going to ...</description>
		<link>http://www.joetennis.com/2007/10/24/amazing-experiences/</link>
			</item>
	<item>
		<title>How project teams learn about agility</title>
		<description>Listening to conversations between designers and developers is an endless source of amusement. Contributors and visionaries from both camps will always have expectations and frame questions from the view of their own professional specialty.

It gets even better, when a programmer and a designer discuss working Agile methodologies, and gets even ...</description>
		<link>http://www.joetennis.com/2007/10/24/how-project-teams-learn-about-agility/</link>
			</item>
</channel>
</rss>
